Just Qik-ly…

This evening I attended the Nokia N900 meetup event in London town and, with my very own brand new Nokia N900, I managed to get a Qik video stream of the demo they gave…

It’s a bit dark and there’s no fancy intro, but I have no time to clean it up so I’m just going to throw it up raw.

http://qik.com/swfs/qikPlayer4.swf

The TV screen is a live TV-out from the device itself and the UI really is that smooth.

I’ll probably write up a bigger review for The Really Mobile Project at some point but in the meantime, I guess this is my vlomo09 entry…

Cheers.

Unknown

I can’t tell you what this is.
I can’t tell you where it is either.
I can’t even tell you where it came from.

What I can tell you is that I was given this piece of footage under the strictest of confidence. Publishable, yes. But that is all.

No further information is allowed to be given.

I can’t wait for it to hit…
It’s going to be stunning.

What do you think?

N900: A Gallery

Hopefully by now you’ve all read Dan Lane’s Really Mobile N900 opinion piece from last week (based on the development unit he ‘borrowed’ from Ewan Macleod), and, while we all sit around with baited breath (read: twiddling our thumbs) waiting for the actual release date, November 19th I managed to lay my hands on a production ready model to try out some of the imaging technology.

“…I find myself sitting here at my desk two months later cradling what is, in my not so humble opinion, the best mobile device that Nokia has ever produced.”

High praise indeed from Mr Lane. But when it comes to the camera, exactly how good is it?

Judging by these images, “Stonkingly good” is  the answer.

N900 Macro Mode FTW
N900 Macro Mode FTW
Excellent colouration
Excellent colouration
Berry Nice Indeed
Berry Nice Indeed

You can check out more images on the designated flickr page, in the meantime: how excited are you about the Nokia N900?

πŸ˜‰

Wagon Wheel

I’ve been in Helsinki for the past 24hrs so excuse me while I dig around in my video archive for something that I haven’t published here before…

What I’m about to share with you isn’t specifically ‘new content’ exactly, however it is something actually quite special and I hope you enjoy it.

Meet Stewart Reed.

Stewart, believe it or not, is a genuine cowboy who lives and on a ranch out in the small town of Shell, Wyoming.

One night in July, while we were camping up in the mountains (and after we’d watched the Sun go down), we stayed up late drinking whisky, sharing jokes, telling tales and, eventually – after some cajoling from the group, Stewart fetched his guitar out from the pickup and started to play…

There, up in the mountains, in the long dark silence… a real, live cowboy…  singing.

It was magical.

This one, Wagon Wheel, is by far and away my favourite.
Give it 30 seconds or so before he gets going, after that – just enjoy…

Canabalt

Watch the video first, context to follow…

Canabalt is, would you believe, an iPhone game. One that, a few weeks ago now, my good friend Utku introduced me too.

I remember it quite clearly, he turned to me and muttered the now immortal words:
“This, is the new Flight Control.”

The premise is simple: your character runs and, when a gap or an object is coming towards you, you tap the screen to jump.

Oh so simple, yet oh so addictive.

If you have an iPhone, get this game. If you don’t like it, find me. I’ll play it for you.

Joking aside, Utku, after he told me about said game, went on to write a rather awesome blog post about how much he enjoys playing it. Said post is indeed, a great read.

However, it is in the comments that things get really interesting (and please, go read the post before you carry on).

And I quote:

I think the reason I prefer Canabalt over the bigger budget games is not the retro feel (although that plays a part), but rather the lack of story that you mention above.

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Most big budget games have large story arcs to take you from one piece of game play to the next and on the whole I find them disappointing. Even when the voice talent is top notch, the dialogue tends to be turgid. As the graphic engines moved forward I found myself becoming that horror of horrors – a casual gamer.

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One slight disagreement. I think in Canabalt there is more than a hint at the reason why you’re running. In the background loom the silhouettes of what appear to be tripod like machines laying waste to your city. Man-made? Alien? No idea.

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I love that you probably know as much about what’s going on as your hero. Things are falling apart – run like hell. We don’t find out he’s some super soldier or why exactly he’s so adapt at leaping or what he risks to lose if he doesn’t escape. I love that. Allows you to project what you like on the little guy rather than try and ignore the rubbish some hack has written for you.

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But with a little branding in place this could be easily ported as a BOND or BOURNE tie in. They won’t do that though. They’ll spend a lot of money on an iPhone app that concentrates on selling the franchise and results in muddy game play. Like most of the movie-tie-in apps available so far.

Those middle three paragraphs are what do it for me.

With just a few short sentences you get such an insight into a) the idealism behind the game in question and b) the machinations that exist between the ears of Mike Atherton…  And that, my friends, is what makes him such a good writer.

From a single, and yet dare I say it, casual gamer-aimed, 2D platformer, @sizemore (as he is more commonly known) has already established in your mind some ideas as to why this man is running for his life…

And yet, at the same time..

You really have no clue at all.

Crossing the streams

Last week I bumped into fellow NaVloPoMo’er, Benny Crime, at a super secret screening of the brand new British comedy, “Bunny and the Bull“.
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Benny and I, both attempting to post a new video blog every day, thought we’d do something dangerous, something wild, something crazy and CROSS THE STREAMS!