Time Travel

Moleskine Entry 14/411

Moleskine entry: April 14th, 2011

Within the train, we’re on Moscow time. The timetables, dining schedule and bar opening hours are all on Moscow time.

When we get off the train however (at various stations and stops along the way), we’re suddenly on local time, which could be anything upwards of +2/3/4hrs more.

Time travel.

Why I love Conan O’Brien

“It is our failure to achieve our perceived ideal that ultimately defines us and makes us unique”
– Conan O’Brien, June 12th 20011

I’ve already shared this both on Twitter and on Facebook, but it was happening upon an old article that I’d read a while ago did I then decide to post this video up here. It’s 20mins long, but worth every second; take some time out and appreciate Conan O’Brien.

If you’re done here read these excerpts from ‘The War for Late Night‘ by Bill Carter, c/o Vanity Fair. It tells you everything about why this speech means so much.

Then, once you’ve done that, check out this ‘kinetic typography’ video (a mere 2mins 45secs) of Conan’s farewell monologue from The Tonight Show.

http://vimeo.com/moogaloop.swf?clip_id=20534171&server=vimeo.com&show_title=0&show_byline=0&show_portrait=0&color=00adef&fullscreen=1&autoplay=0&loop=0

The man is an inspiration.

1000heads: Boxing Clever

On my morning trawl of the internet this morning (on the search for awesome content to share over the newly awesome 1000heads Twitter feed), I came across this awesome video from HBO.

[contains mild swearing]

You’re forgiven if you don’t stick around for the whole thing; although compelling, if you’re no boxing fan then I doubt you’ll be that intrigued.

But, what amazes me is that HBO managed to get these two men in the same room for that amount of time. The ‘Face Off’ series is – to my surprise – nothing new. HBO have been pulling this off for some time now, but the best part is they’ve been posting them up on YouTube.

Yes!

At the time of writing the video only has 302 views but, with the world lining up to watch potentially the biggest fight of the year (and in spite of it weighing in at a hefty 12minutes), there is huge huge viral potential here. HBO have, unlike many other US-based media owners, allowed the clip to not only be embedded but also to be seen outside of the United States. With two weeks to go between now and the first ring of that bell, the build up is only just beginning and this video will fly.

“You don’t make a viral video, you can merely set the conditions and hope that something goes viral.”

HBO have a history of being fairly savvy online, their Twitter presences stretch far and wide and happily interact. One quick glance at the @HBOBoxing stream and you can see not only conversations with the fans, but also RTs of their content as well as that of their other flagship shows such as Game of Thrones.

This kind of social media integration cross-channel and cross-platform is exactly the kind of thing media producers, globally, should be implementing right now. HBO are clearly leading the way and one can only wonder what they might have lined up on Fight Night to help manage the huge global audience tuning in to watch Haye take on Klitschko.

Like X-Factor here in the UK and the Superbowl over in the US, this fight has the potential to create massive impact through social media both from an action/blow-by-blow standpoint but also from the perspective of potential advertisers.

It may seem silly to point it out, if you’re reading this you may even think that it goes without saying but – just in case – if you’re seriously lining up something for that ad space – like Yeo Valley before – do yourself a favour and think about social.

 

 

Big hat tip to Luca Massaro for finding the video first.

 

 

Product Placement: Tomb Raider

Right, watch [the first 30secs of] this:

See that there? At around the 23second mark? Hang on, here’s a screen grab –

See that? That’ll be an iPhone 4 and, just to the right, a pair of Beats by Dre in-ear headphones. IN A VIDEO GAME TRAILER.

While in-game advertising is nothing new, in-game product placement is. However brazen, it does – in a weird way – kind of work. I spotted it, admittedly, as my marketing/advertising eyes and brains are trained to spot this stuff a mile away. However, it wasn’t exactly in your face per se, in fact it was quite subtle.

Best of all, if Lara Croft was a real person then I bet she probably would be an iPhone4 user (and would no doubt be rocking the Beats by Dre also).
So it kind of works. Ish.

The question I have is whether or not this placement is purely for payment/sponsorship purposes or will the game developers (completely blind-side us all and) make the handset itself integral to the progression of the game?

My money is obviously on the former. As I’ve already made clear, game development is costly and any kind of media partnership like this has to be sold in pretty quickly so as to capitalise on the opportunity to its full potential.

As a side thought, Apple ‘famously’ don’t pay for product placement*, but I wonder if Dre did? And if so, how much does eight seconds in a close-to-a-million views YouTube video cost?

The question doesn’t need to be asked – this is the start of a new trend and, as new home systems and games start rolling out to the masses, more and more placements will be occurring before our very eyes. Some subtle, some not. We could be verging into James Bond territory here, hell – we may even end up like The Greatest Movie Ever Sold.

Be certain of one thing, ever since Modern Warfare 2 had an ‘opening week’ bigger than Harry Potter, hunting season has been declared on this marketplace.

Watch closely, it’s coming.

 

*I can’t remember where I read it, but the word is ‘payment’ refers to an actual exchange of money. No mention at all of equipping every man, woman and child in the office with brand new iPods/iPhones/iPads/MacBook Pros etc…

Reputation Management: Duke Nukem Forever

Chatting to Neville Hobson the other day about gaming (of all subjects), we touched upon a mutual love of the first person shooter (FPS).

To put this into context, Neville and I have talked about a multitude of things in our time, including but not exclusive to; a love of technology, social media, all things mobile and – on occasion – a shared love of really good whisky. Not this day however, this day we touched upon gaming. Particularly: Duke Nukem Forever (DNF).

It was when Neville and I were attending a conference together that he happened to tweet this Duke Nukem Forever review (from Ars Technica). To save reading time the overall opinion of the (fantastically written) piece is that DNF is terrible.

The first 30 minutes of the game consist of moments where people idolize you—oh, and you can turn the lights on and off. You walk through a museum where relics from the first game are stored, which gives you a hint at how this title was put together. While Gearbox obviously remembered all the neat little details that made Duke such a classic, they didn’t remember to put those details in a good game. The game is hollow.

The thing is, Ars Technica aren’t alone either; to put it bluntly, the game has been universally panned.

Not good.

Another thing to make clear at this point is that I am not a Duke Nukem player. However, I am aware of the series in general and, even if you have only a modicum of knowledge around the DN series, you know that this game has been at least 15yrs in the making and one point was consigned to the deadpool of games that were rumoured to exist but never actually get made – aka ‘vaporware‘.

So at long last – after 15yrs of waiting – the game arrives and it is ‘an overwhelming disappointment’.

“They’ve ruined it” said Neville. “It’s terrible. It’s like the developers [on purpose or not] have never left the 90s”

When such a monumental mistake is made with this kind of global brand property, the question has to be asked: what kind of effect has this had on the long term validity of the franchise?

Will there be another Duke Nukem game? Perhaps not. In the same way that in the film industry, trilogy opener The Golden Compass didn’t exactly set the box office alight (and subsequently never got finished), will Duke Nukem suffer also?

More and more we’re seeing money being thrown at invested in gaming and – when systems are so far advanced and development costs are so high – a decent ROI is required to keep things moving. The question I posed to Neville, a fellow social media industry pundit and veteran, was:

How long will it be until the kind of reputation management processes we preach about make their way into this industry?

Devs on Twitter defending their work? Programmers blogging up in arms about the stress they’re placed under to deliver? What of the fans?

Another, arguably more popular, FPS franchise Modern Warfare came under fire recently for their plans around Call of Duty Elite that will require players to stump up an extra monthly fee for access to certain features. Pleased with this trend, the fans are not.

My point is: Reputation Management isn’t just about big FMCG brands, car manufacturers and retail. Other industries need to be involved too as, when the proverbial hits the fan, the processes need to be in place to handle it.

And, while Duke Nukem won’t exactly be taken off shelves and redesigned from the bottom up, perhaps the publishers will think twice in future before ruining such a beloved franchise ever again.

As the old adage goes:

It takes years to build a good reputation, and only seconds to destroy it.

—- —- —- —- —- —- —-

UPDATE:
Shortly after publishing, Neville pointed me to this further post from Ars Technica pointing out almost exactly what you SHOULD NOT DO in this kind of situation. Wow.
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Engagement: BRINK

A week or so ago, while en route to see X-Men: Class, I happened upon this piece of advertising for BRINK.

Brink

I don’t know what it is about this image that is so striking (or in fact what it actually says about my brain’s stimulus/response mechanism), but for some reason it makes me want to find out more. Of Brink, at the time, I knew nothing. Further exploration has uncovered that it’s a new first-person-shooter (FPS) and that actually, apparently, it’s not very good. Translated: I asked a fellow gamer and he said – “Well, it’s alright.”

The image above has stayed with me. If there was a demo, I’d download it -  as a hook, it got me.

However what has yet to happen to my nascent advocacy is any kind of pick up.

Advertising like this is crying out for integration. And by that I’m not just talking about having print, TV and outdoor all matching, I mean having a demo available, having monitoring tools in place picking to pick up any mention online, some kind of a social presence/activation/engagement strategy – something, anything that is there ready to spot that I have an interest.

As it stands, my gaming schedule(!) currently consists of re-visiting Modern Warfare 2, playing to the end of Red Dead Redemption and slowly getting drawn into the world of L.A. Noire. Room for another game in my life, there is not.

But Brink really does have me thinking; both about the advertising campaign around it and of course, the game itself.

 

————

Incidentally, sometimes it works the other way around – this piece of engagement for Bulletstorm for instance fell on deaf ears. I had no idea who or what Bulletstorm was or is and found myself googling it to try and find out more. Frustrating really; I loved the asset, but the whole thing lacked any kind of personalisation. It did actually drive me to download the demo mind, but still – it left me feeling somewhat empty.

Hyper Connected

I’m at the Social Media Influence conference today, taking in talks on a variety of topics such as ‘The Future of Online Listening’, ‘Social Analytics and Customer Insight’ and ‘How to Talk Your Way Out of a Crisis’.

But more on that tomorrow.

What inspires me now is a figure that was just given on stage that:

“By the end of 2010, the average American will own six connected devices. People in the UK will, on average, own 4.5.”

Unfortunately this stat wasn’t attributed to any source so I can’t validate it [I’ll look for the slides tomorrow], however – I thought I’d throw the question out onto Twitter

From my own collection, I count seven. But fifteen minutes (and 30-odd responses later), I’ve managed to pull together an average of 8.7 devices per person.
Which – aside from a few random cases – is quite telling and raises a few points and questions:

  1. My followers tend to be a bit more tech-savvy/heavy (and would therefore own more devices). Fair enough.
  2. If pushed, would the average person know that their internet radio or their TV is ‘connected’?
  3. In this constantly changing, yet ever more connected world we live in – what challenges will this present to the marketeers of tomorrow?

My point is – the internet of things promises a lot. It turns out that your average Joe’s data is going to be contributing a lot to this also – where are the opportunities?

Have a think on that and, while you’re at it, how many connected devices do you own?

 

 

 

The Social Media Rollercoaster

Round we go...Summer is coming and – between the torrential downpours – the sun will be shining once again.

Last weekend, while queueing up* for Adventure Island‘s RAGE rollercoaster on Southend Seafront, I began wondering how theme parks could use social media and further engender positive word of mouth.

And, it was after reading Joe’s post earlier this week around the Social Season Ticket, did I then decide to put my thoughts down on paper – so to speak.

To my mind, theme parks and attractions have a fantastic opportunity when it comes to social media. Standing in line amongst the other would-be screamers, my brain started buzzing. So much so, I made notes –

‘Wouldn’t it be cool if each main attraction at a major theme park had its own Twitter account broadcasting not only for ‘on brand’ messaging [ie: ‘Boo!’ for the haunted house] but also – and much more importantly – up to date queue time information. As a guide for the more socially-savvy guest, this service could prove invaluable.’

This is not an untouched area in this industry. Back in February, Alton Towers announced they were a launch partner for Facebook Deals here in the UK. According to their site:

“On Friday 18th February 2011, the Alton Towers Theme Park opened a day earlier than planned for the Half Term holiday, offering exclusive use for anyone who checked in with Facebook Deals on that day. Guests were able to enter the Theme Park with up to three friends, completely free. 100 lucky people will also claimed a hotel stay on the night of 18 February 2011, completely free!”

Very swish.

As with any industry, it really does depend on how much time and money theme parks want to invest in making this a success; is it a case of a simple Facebook promotion [Like ‘Thorpe Park’ on Facebook and get 10% off your ticket entry] or do you want to go the whole hog and have Facebook, Twitter and Foursquare integrated across every branded touch point [including your entrance ticket].

My advice?

As ever, choose an objective and stick to it

  • Want to increase footfall?
    Great, run an online ticket promotion
  • Want to sell more gifts + toys?
    Offer Foursquare deals at specific stores across the park
  • Want to help control traffic around the park?
    Introduce ride-only Twitter accounts which tweet when the queues reach over an hour

One last idea from me –

Why don’t theme park ride photographs post straight to Facebook?

This is such an obvious and quick win. Photos get uploaded to Facebook, guests like the page and then are able to tag themselves post-visit. Ultimately, sharing branded experiences with their Facebook friends using branded photos.

It’s certainly better than forking out £8.00 for an old school photograph that you’ll probably get crumpled up on the way home…

All of that aside; as an avid theme park fan myself, if Twitter was used as an information service for each ride? I’d be there like a shot.

 

*Yes. This is how my brain works even on my day off

Day One*: The Czar’s Retreat

Mongolians packing a LOT for the trip

Moleskine entry: April 14th, 2011

Where do I begin?

It’s 11:30 Moscow time* and we’ve just woken up somewhere in Siberia. It’s OK, we are actually on a train (the trans-Mongolian express don’tcha know) and after a first, somewhat restless night of sleep, we’re around 850km outside of Moscow with another 3800km to go – it should be a long five days of travel ahead.

But that’s just it, it should be. However I doubt very much that it actually will. My four travel companions are quite frankly, awesome and last night – our first night aboard – was hilarious.

First there was the smuggling incident.

Some background: each cabin beds four. There are five of us. The others are two pairs and then there’s me. Which in turn means that there was every chance I’d be rooming with three random Mongolians. Except, I’m not. I’ve got the whole frickin’ room to myself [for the time being, at least]!

Which brings us to the smugglers. Marina, our Honcho in Moscow, had warned us about them already and – before we left – offered some handy advice:

“When you get in your cabin, check everywhere. If something looks like it doesn’t belong, put it outside your room. Not out the window, just put it in the corridor. The smugglers will just take it and move it elsewhere.”

Sounds easy enough, right? Wrong.

I checked my compartment quite thoroughly and still managed to miss two bags of stuff and one plastic torso [don’t ask] – the cabins aren’t even that big! Next door however, a mad Mongolian woman had started taking stuff out of their ceiling!

Mongolian. Smuggling.

The woman was fairly camera shy [they’re smugglers after all], but I managed to get this one of her son who climbed up after her to reach into another compartment within the ceiling.

Speechless.

Later, after said smuggler had left, we realised that my room was free [apart from me – see above] and have since transformed it into a makeshift bar – aka ‘The Czar’s Retreat’.

3800kms to go. This trip, like I said before, is going to be – in the truest sense of the word – epic.

—————–

I’m just wrapping up this diary entry and I need to add in one more thing. Sally has just asked if someone could go with her to get beer. “I don’t know where the bar is.” she says. “It’s OK…” we reply “…we’ll draw you a map.”

09062011437

Brilliant.

 

—————–

 

*Day One on the train, obviously…

1000heads: Facebook facial recognition: do you care?

Today’s headlines:

The news is out this morning that literally overnight, Facebook has switched on facial recognition for tagging by default. Typically of the gargantuan social network, the onus is on the user to opt-out of this ‘upgrade’.

A few things on this -  first, for the super-private, here’s how to do just that –

Step 1.
From the Facebook ‘Home‘ page, go to ‘Account‘ and then ‘Privacy Settings

Step 2.
From there, scroll down to ‘Customise Settings

Step 3.
Scroll down again until you find a section entitled ‘Things others share

You’ll find the setting you need to adjust (it’ll be the one automatically switched to ‘enabled’) right next to the above section. Done that? Right. Good.

To my second, and leading point/question – do you actually care?

Yes it’s easy to get annoyed about Facebook not asking permission to switch this on, as well as automatically assigning you the default setting of ‘Yes, I want this’. However, surely if you’re not an idiot when it comes to privacy, you’ve already got a certain amount of barriers and settings in place that prevent unwanted friends and tags taking place, right?

Surely, if you’re smart with your photo tagging (and with your friend requests for that matter), this new feature (whisper it) actually makes life easier.

Yes, tagging your friends in photos is fun, but it can take ages. Having Facebook SUGGEST [yes – ‘suggest’ – not ‘automatically tag’] to YOUR FRIENDS that you might be in one of their photos really isn’t such a big deal.

Moreover, with marketeers increasingly looking for new ways to interact with your relationships, there might even actually be some room here for some real life, campaign-based innovation. Amazing.

So, for me at least, the question still stands: when it comes to Facebook’s new facial recognition, do you care?

Answers on a postcard (or in the comments below).