1000heads: Reputation Online Top 100

It is a bitter sweet pill that we swallow today as we proudly announce our placement in the Reputation Online Top 100 Agency rankings.

It’s great news that we came in ranked as the number one independent for our work in this space (and number two overall). But it is unfortunately tinged with sadness as we also say farewell to Reputation Online who announced its closure earlier this week.

Over the past two years Vikki Chowney and her team have consistently delivered the latest news, insights and industry perspectives that those who work in the social media space have often required to help stay abreast of the ever-changing digital landscape.

Not only has it been through their own contributions from all across the New Media Age team, but also with the addition of the ‘open post’ policy where anyone with a point of view (and a reasonable understanding of the basics of grammar) could submit their own story for publication.

Last year, for example, right when the Hyundai/ITV/World Cup debacle kicked off, we ourselves had an article featured discussing the merits of taking a potential PR nightmare for all involved and switching it to help boost sales.

And it is in this global-reaching area of marketing & communications [online reputation management], that professional teams across the globe are now learning to specialise in. Reputation Online’s work it seems, now more than ever, will be sorely missed.

We at 1000heads wish Vikki and her team the very best for the future and say thank you, once again, for the opportunity to appear in the Top 100.

1000heads: Postcard from Cannes (Part 2)

Cannes Lions is well and truly over and, with the Young Lions celebrating their latest win (along with many, many others), it’s time to look back over some of the more leading and creative thoughts that fell out of such an important conference.

Back in part one I promised some thoughts on the Diageo session I attended as well as some overall thoughts and links post-event.

First, Andy Fennell, CMO, Diageo –

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Key points and quotes –

  • Andy talks about his ‘FACE’ values. They are; Flair, Agility, Consumer insight and Execution
  • When discussing new creative, ask ‘What is ‘the centre of gravity’ of an idea?’
  • “We need to change our ideas inherently to build participation from the start” – a thought 1000heads has advocated for years
  • “For rich content to arrive in Africa, phones need to get cheaper or Silicon Valley needs to work out where Africa is on a map.” – contentious!

Speaking of Africa, Andy gave an example of how Guinness arrived in the football-loving continent with their very own football-themed quiz show –

The whole idea, initiated by Guinness (one of Diageo’s sub-brands), started and ended with the drink in question and resulted in a significant jump in sales.

I personally hadn’t seen a brand invent its own TV show before, not least of all one that actually delivered on both an entertainment value (average episode views are upwards of 4m) as well as on a brand awareness and sales front too. Very impressive.

Overall, the Diageo session was interesting as it was a brand talking about their creative as opposed to an agency. Hearing the insights and ways of working behind such a huge, worldwide company inspired plenty of food for thought and served as a reminder at just how impactful television can be when harnessed correctly.

Thanks for reading.

 

Additional links of interest:

My unofficial Cannes recap – via The Brand Builder
Nokia @ Cannes – via Nseries

1000heads ‘Digital Steriods’

This is, apparently, what word of mouth is on in today’s world of global social media acceptance and growth.

The source of such a huge statement?

This latest video from best-selling author, Erik Qualman. Word of mouth commentary aside, if you need the latest social media stats, figures and growth patterns, then look no further.

Watch it. Take it in. Watch it again.

1000heads: Postcard from Cannes (Part 1)

Hello from sunny Cannes!

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[yes, I know you all hate me and that the weather in London is terrible BUT!] I come bearing gifts of news, insights, words and pictures!

1000heads are over supporting Nokia as part of their lead sponsorship of the Young Lions Competition* kicking off later today. However, before that all gets under way, I want to explore and share some of the findings from some of yesterday’s talks.

Consider the following notes as a monumental brain dump to be consumed, digested and used as talking points for further conversation –

PHD: Beyond the Horizon

PHD, a global media agency, came under fire earlier this year for their ‘We Are The Future‘ video and I was intrigued to see what kinds of thoughts and theories they wanted to put forward around future technologies.

  • ‘Connected TV’ to be a firm fixture (along with 3D) in the homes of the future
  • Facial recognition will tailor ads to the person watching TV (I’m not sure)
  • Facebook Connect already structures websites around your social graph (eg: Trip Advisor) expect more of this in the future – personalised experiences based upon what you (and your friends’) behaviour and habits

  • Wi-Fi areas, already prevalent globally, will be running with wireless power – ‘Wi-Po’ (or Qi) networks – which will provide wireless charging of compatible devices
  • ‘Natural UI’, already widely available via Xbox Kinect, will replaces the traditional remote controls for home devices
  • “Change will never be this slow again” – Mark Holden, PHD
  • “People that are good at social will be the tomorrow’s superstars in business” – MH, PHD (one might argue that this is not a trend for 2016, but rather a trend for 201o, ’11 and ’12)
  • “The race is on for brands to become content creators” – MH, PHD (again, not new but still – these races take time to properly get going)

Like I said; just a brain dump. But some starting points for sure. Tomorrow I’ll be back with notes from the Diageo session (who we’ve written about before) and what efforts they’ve been putting into extending their brands globally.

Any thoughts on the above? Dive into the comments below…

 

*Keep your eyes on the Nokia Nseries blog and Twitter feed for more details on this later today

Time Travel

Moleskine Entry 14/411

Moleskine entry: April 14th, 2011

Within the train, we’re on Moscow time. The timetables, dining schedule and bar opening hours are all on Moscow time.

When we get off the train however (at various stations and stops along the way), we’re suddenly on local time, which could be anything upwards of +2/3/4hrs more.

Time travel.

Why I love Conan O’Brien

“It is our failure to achieve our perceived ideal that ultimately defines us and makes us unique”
– Conan O’Brien, June 12th 20011

I’ve already shared this both on Twitter and on Facebook, but it was happening upon an old article that I’d read a while ago did I then decide to post this video up here. It’s 20mins long, but worth every second; take some time out and appreciate Conan O’Brien.

If you’re done here read these excerpts from ‘The War for Late Night‘ by Bill Carter, c/o Vanity Fair. It tells you everything about why this speech means so much.

Then, once you’ve done that, check out this ‘kinetic typography’ video (a mere 2mins 45secs) of Conan’s farewell monologue from The Tonight Show.

http://vimeo.com/moogaloop.swf?clip_id=20534171&server=vimeo.com&show_title=0&show_byline=0&show_portrait=0&color=00adef&fullscreen=1&autoplay=0&loop=0

The man is an inspiration.

1000heads: Boxing Clever

On my morning trawl of the internet this morning (on the search for awesome content to share over the newly awesome 1000heads Twitter feed), I came across this awesome video from HBO.

[contains mild swearing]

You’re forgiven if you don’t stick around for the whole thing; although compelling, if you’re no boxing fan then I doubt you’ll be that intrigued.

But, what amazes me is that HBO managed to get these two men in the same room for that amount of time. The ‘Face Off’ series is – to my surprise – nothing new. HBO have been pulling this off for some time now, but the best part is they’ve been posting them up on YouTube.

Yes!

At the time of writing the video only has 302 views but, with the world lining up to watch potentially the biggest fight of the year (and in spite of it weighing in at a hefty 12minutes), there is huge huge viral potential here. HBO have, unlike many other US-based media owners, allowed the clip to not only be embedded but also to be seen outside of the United States. With two weeks to go between now and the first ring of that bell, the build up is only just beginning and this video will fly.

“You don’t make a viral video, you can merely set the conditions and hope that something goes viral.”

HBO have a history of being fairly savvy online, their Twitter presences stretch far and wide and happily interact. One quick glance at the @HBOBoxing stream and you can see not only conversations with the fans, but also RTs of their content as well as that of their other flagship shows such as Game of Thrones.

This kind of social media integration cross-channel and cross-platform is exactly the kind of thing media producers, globally, should be implementing right now. HBO are clearly leading the way and one can only wonder what they might have lined up on Fight Night to help manage the huge global audience tuning in to watch Haye take on Klitschko.

Like X-Factor here in the UK and the Superbowl over in the US, this fight has the potential to create massive impact through social media both from an action/blow-by-blow standpoint but also from the perspective of potential advertisers.

It may seem silly to point it out, if you’re reading this you may even think that it goes without saying but – just in case – if you’re seriously lining up something for that ad space – like Yeo Valley before – do yourself a favour and think about social.

 

 

Big hat tip to Luca Massaro for finding the video first.

 

 

Product Placement: Tomb Raider

Right, watch [the first 30secs of] this:

See that there? At around the 23second mark? Hang on, here’s a screen grab –

See that? That’ll be an iPhone 4 and, just to the right, a pair of Beats by Dre in-ear headphones. IN A VIDEO GAME TRAILER.

While in-game advertising is nothing new, in-game product placement is. However brazen, it does – in a weird way – kind of work. I spotted it, admittedly, as my marketing/advertising eyes and brains are trained to spot this stuff a mile away. However, it wasn’t exactly in your face per se, in fact it was quite subtle.

Best of all, if Lara Croft was a real person then I bet she probably would be an iPhone4 user (and would no doubt be rocking the Beats by Dre also).
So it kind of works. Ish.

The question I have is whether or not this placement is purely for payment/sponsorship purposes or will the game developers (completely blind-side us all and) make the handset itself integral to the progression of the game?

My money is obviously on the former. As I’ve already made clear, game development is costly and any kind of media partnership like this has to be sold in pretty quickly so as to capitalise on the opportunity to its full potential.

As a side thought, Apple ‘famously’ don’t pay for product placement*, but I wonder if Dre did? And if so, how much does eight seconds in a close-to-a-million views YouTube video cost?

The question doesn’t need to be asked – this is the start of a new trend and, as new home systems and games start rolling out to the masses, more and more placements will be occurring before our very eyes. Some subtle, some not. We could be verging into James Bond territory here, hell – we may even end up like The Greatest Movie Ever Sold.

Be certain of one thing, ever since Modern Warfare 2 had an ‘opening week’ bigger than Harry Potter, hunting season has been declared on this marketplace.

Watch closely, it’s coming.

 

*I can’t remember where I read it, but the word is ‘payment’ refers to an actual exchange of money. No mention at all of equipping every man, woman and child in the office with brand new iPods/iPhones/iPads/MacBook Pros etc…

Reputation Management: Duke Nukem Forever

Chatting to Neville Hobson the other day about gaming (of all subjects), we touched upon a mutual love of the first person shooter (FPS).

To put this into context, Neville and I have talked about a multitude of things in our time, including but not exclusive to; a love of technology, social media, all things mobile and – on occasion – a shared love of really good whisky. Not this day however, this day we touched upon gaming. Particularly: Duke Nukem Forever (DNF).

It was when Neville and I were attending a conference together that he happened to tweet this Duke Nukem Forever review (from Ars Technica). To save reading time the overall opinion of the (fantastically written) piece is that DNF is terrible.

The first 30 minutes of the game consist of moments where people idolize you—oh, and you can turn the lights on and off. You walk through a museum where relics from the first game are stored, which gives you a hint at how this title was put together. While Gearbox obviously remembered all the neat little details that made Duke such a classic, they didn’t remember to put those details in a good game. The game is hollow.

The thing is, Ars Technica aren’t alone either; to put it bluntly, the game has been universally panned.

Not good.

Another thing to make clear at this point is that I am not a Duke Nukem player. However, I am aware of the series in general and, even if you have only a modicum of knowledge around the DN series, you know that this game has been at least 15yrs in the making and one point was consigned to the deadpool of games that were rumoured to exist but never actually get made – aka ‘vaporware‘.

So at long last – after 15yrs of waiting – the game arrives and it is ‘an overwhelming disappointment’.

“They’ve ruined it” said Neville. “It’s terrible. It’s like the developers [on purpose or not] have never left the 90s”

When such a monumental mistake is made with this kind of global brand property, the question has to be asked: what kind of effect has this had on the long term validity of the franchise?

Will there be another Duke Nukem game? Perhaps not. In the same way that in the film industry, trilogy opener The Golden Compass didn’t exactly set the box office alight (and subsequently never got finished), will Duke Nukem suffer also?

More and more we’re seeing money being thrown at invested in gaming and – when systems are so far advanced and development costs are so high – a decent ROI is required to keep things moving. The question I posed to Neville, a fellow social media industry pundit and veteran, was:

How long will it be until the kind of reputation management processes we preach about make their way into this industry?

Devs on Twitter defending their work? Programmers blogging up in arms about the stress they’re placed under to deliver? What of the fans?

Another, arguably more popular, FPS franchise Modern Warfare came under fire recently for their plans around Call of Duty Elite that will require players to stump up an extra monthly fee for access to certain features. Pleased with this trend, the fans are not.

My point is: Reputation Management isn’t just about big FMCG brands, car manufacturers and retail. Other industries need to be involved too as, when the proverbial hits the fan, the processes need to be in place to handle it.

And, while Duke Nukem won’t exactly be taken off shelves and redesigned from the bottom up, perhaps the publishers will think twice in future before ruining such a beloved franchise ever again.

As the old adage goes:

It takes years to build a good reputation, and only seconds to destroy it.

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UPDATE:
Shortly after publishing, Neville pointed me to this further post from Ars Technica pointing out almost exactly what you SHOULD NOT DO in this kind of situation. Wow.
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Engagement: BRINK

A week or so ago, while en route to see X-Men: Class, I happened upon this piece of advertising for BRINK.

Brink

I don’t know what it is about this image that is so striking (or in fact what it actually says about my brain’s stimulus/response mechanism), but for some reason it makes me want to find out more. Of Brink, at the time, I knew nothing. Further exploration has uncovered that it’s a new first-person-shooter (FPS) and that actually, apparently, it’s not very good. Translated: I asked a fellow gamer and he said – “Well, it’s alright.”

The image above has stayed with me. If there was a demo, I’d download it -  as a hook, it got me.

However what has yet to happen to my nascent advocacy is any kind of pick up.

Advertising like this is crying out for integration. And by that I’m not just talking about having print, TV and outdoor all matching, I mean having a demo available, having monitoring tools in place picking to pick up any mention online, some kind of a social presence/activation/engagement strategy – something, anything that is there ready to spot that I have an interest.

As it stands, my gaming schedule(!) currently consists of re-visiting Modern Warfare 2, playing to the end of Red Dead Redemption and slowly getting drawn into the world of L.A. Noire. Room for another game in my life, there is not.

But Brink really does have me thinking; both about the advertising campaign around it and of course, the game itself.

 

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Incidentally, sometimes it works the other way around – this piece of engagement for Bulletstorm for instance fell on deaf ears. I had no idea who or what Bulletstorm was or is and found myself googling it to try and find out more. Frustrating really; I loved the asset, but the whole thing lacked any kind of personalisation. It did actually drive me to download the demo mind, but still – it left me feeling somewhat empty.