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	<title>whatleydude &#187; utkucan</title>
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		<title>Canabalt</title>
		<link>http://whatleydude.com/2009/11/canabalt/</link>
		<comments>http://whatleydude.com/2009/11/canabalt/#comments</comments>
		<pubDate>Tue, 10 Nov 2009 22:43:00 +0000</pubDate>
		<dc:creator>whatleydude</dc:creator>
				<category><![CDATA[Fun]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[NaVloPoMo]]></category>
		<category><![CDATA[Video]]></category>
		<category><![CDATA[canabalt]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Navlo]]></category>
		<category><![CDATA[Sizemore]]></category>
		<category><![CDATA[utku]]></category>
		<category><![CDATA[utkucan]]></category>

		<guid isPermaLink="false">http://whatleydude.com/?p=1213</guid>
		<description><![CDATA[Watch the video first, context to follow&#8230; Canabalt is, would you believe, an iPhone game. One that, a few weeks ago now, my good friend Utku introduced me too. I remember it quite clearly, he turned to me and muttered the now immortal words: &#8220;This, is the new Flight Control.&#8221; The premise is simple: your [...]]]></description>
			<content:encoded><![CDATA[<p>Watch the video first, context to follow&#8230;</p>
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<p><a href="http://canabalt.com">Canabalt</a> is, would you believe, <a href="http://canabalt.com">an iPhone game</a>. One that, a few weeks ago now, my good friend <a href="http://twitter.com/utku">Utku</a> introduced me too.</p>
<p>I remember it quite clearly, he turned to me and muttered the now immortal words: <em><br />
&#8220;This, is the new <a href="http://thereallymobileproject.com/2009/04/video-diary-dan-lane-on-flight-control/">Flight Control</a>.&#8221;</em></p>
<p><img class="alignnone" title="CANABALT" src="http://farm3.static.flickr.com/2740/4093064185_34518c28ea_o.jpg" alt="" width="525" height="270" /></p>
<p>The premise is simple: your character runs and, when a gap or an object is coming towards you, you tap the screen to jump.</p>
<p>Oh so simple, yet <em>oh so addictive.</em></p>
<p>If you have an iPhone, <strong>get this game</strong>. If you don&#8217;t like it, find me. <em>I&#8217;ll play it for you.</em></p>
<p>Joking aside, Utku, after he told me about said game, went on to write <a href="http://utku.tumblr.com/post/231750943/a-tale-of-two-video-games">a rather awesome blog post</a> about how much he enjoys playing it. Said post is indeed, <a href="http://utku.tumblr.com/post/231750943/a-tale-of-two-video-games">a great read</a>.</p>
<p>However, it is <a href="http://utku.tumblr.com/post/231750943/a-tale-of-two-video-games#comment-21749857">in the comments</a> that things get <em>really</em> interesting (and please, <a href="http://utku.tumblr.com/post/231750943/a-tale-of-two-video-games">go read the post</a> before you carry on).</p>
<p>And I quote:</p>
<blockquote><p>I think the reason I prefer Canabalt over the bigger budget games is not the retro feel (although that plays a part), but rather the lack of story that you mention above.</p>
<p>.</p>
<p>Most big budget games have large story arcs to take you from one piece of game play to the next and on the whole I find them disappointing. Even when the voice talent is top notch, the dialogue tends to be turgid. As the graphic engines moved forward I found myself becoming that horror of horrors &#8211; a casual gamer.</p>
<p>.</p>
<p>One slight disagreement. I think in Canabalt there is more than a hint at the reason why you&#8217;re running. In the background loom the silhouettes of what appear to be tripod like machines laying waste to your city. Man-made? Alien? No idea.</p>
<p>.</p>
<p>I love that you probably know as much about what&#8217;s going on as your hero. Things are falling apart &#8211; run like hell. We don&#8217;t find out he&#8217;s some super soldier or why exactly he&#8217;s so adapt at leaping or what he risks to lose if he doesn&#8217;t escape. I love that. Allows you to project what you like on the little guy rather than try and ignore the rubbish some hack has written for you.</p>
<p>.</p>
<p>But with a little branding in place this could be easily ported as a BOND or BOURNE tie in. They won&#8217;t do that though. They&#8217;ll spend a lot of money on an iPhone app that concentrates on selling the franchise and results in muddy game play. Like most of the movie-tie-in apps available so far.</p></blockquote>
<p>Those middle three paragraphs are what do it for me.</p>
<p>With just a few short sentences you get such an insight into a) the idealism behind the game in question and b) the machinations that exist between the ears of <a href="http://sizemore.co.uk">Mike Atherton</a>&#8230;  And that, my friends, is what makes him <em><strong>such</strong></em> a good writer.</p>
<p>From a single, and yet dare I say it, <em>casual gamer-aimed</em>, 2D platformer, <a href="http://twitter.com/sizemore">@sizemore</a> (as he is more commonly known) has already established in your mind some ideas as to why this man is running for his life&#8230;</p>
<p>And yet, at the same time..</p>
<p><em>You really have no clue at all. </em></p>
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